Skip to content Skip to sidebar Skip to footer

Vampire Lord Again Speak to Serana

Skyrim Dawnguard walkthrough and how to consummate the vampire DLC

Utilise this Skyrim Dawnguard walkthrough to help yous become through the chief quest and wrap upwardly all of the side distractions of this vampire-themed DLC expansion. You'll accept to decide between becoming a Vampire Lord or Vampire Hunter in Skyrim, and this branching decision ways it tin go pretty complicated, so a guide might come up in handy.

Of course, the Skyrim Anniversary Edition includes Dawnguard (and all of the other DLC), and this questline is all the same a lot of fun, even after all these years. Whether yous're stuck looking for a mode out of the Dwarven ruins, nonetheless trying to find the last Jiubs Opus page in Dawnguard, or just trying to pick up every major item, this Skyrim Dawnguard walkthrough will be there for y'all every step of the way.

To go started, y'all're going to desire to open up your quest menu up and look for "Dawnguard" in the listing. Selecting the quest will place a marker in the southwest corner of the map, and following this marker will take you to Dayspring Coulee and Fort Dawnguard.

What'southward New in Dawnguard

What's new in Dawnguard

Become a makeover

Dawnguard brings with information technology a new NPC, Galathil, who can alter your confront for a meager sum of 1000g. You lot can detect her in The Ragged Flagon, which is a tavern accessed via the Rataway underneath Riften.

Fight a Revered or Legendary Dragon

The Dawnguard DLC offers two new dragon breeds. If you lot are at least level lx, Revered Dragons will spawn at random around Skyrim, but like any other dragon. Legendary Dragons show up once you've hit level 70. At that place'south an achievement/trophy to be had if you can bring down one of the latter.

Go a Vampire Lord

The advantage is you lot tin can employ the awesome new Vampire Lord class, complete with bat teleportation, semi-flight, and its ain skill tree. Unlike a werewolf, yous can shift in and out of this form at volition.

The disadvantages are that y'all're nonetheless a vampire, significantly weakened by sunlight and need to feed on people to keep your strength up. Although normal people will not shun you, any Dawnguard member you run into will assail on sight, even if you aren't in Vampire Lord form.

Bolster your werewolf skills

Werewolves at present take their own skill trees like to the new Vampire Lords'. This drastically improves the power of beast course. The skill tree powers are equally follows:

  • Bestial Force: Practice 25% more impairment (incremental upwardly to 100%)
  • Animal Vigor: 100 point bonus to wellness and stamina in animate being form
  • Avid: Feeding heals twice as much
  • Cruel Feeding: Able to feed off most dead creatures for half the time extension
  • Totem of Terror: How of Terror affects even college level creatures
  • Totem of the Predator: Totem of the Hunt howl has extended range, and shows whether the targets are not in combat, searching, or actively in gainsay
  • Totem of Ice Brothers: Howl that calls Ice Wolves
  • Totem of the Moon: Totem of Alliance howl calls werewolves

Make friends with an armored troll

If you go a member of the Dawnguard, you tin spend 500 gilded to hire an armored troll to follow you.

Learn iii new shouts

There are some fancy new Dragon Shouts that tin be learned. Meet the side quest section for more details on where to find them and what they practice.

Fight a Reaper

No, not 1 of those flight robots of death. We're referring to the grim diversity, and the secret boss that awaits you lot in the Soul Cairn. For more details on how to find it and fight it, refer to the side quests section.

Turn your spouse into a vampire

Consummate enough radiant quests inside Castle Volkihar, and Vingalmo volition offering the quest of turning your spouse. All y'all need to practice so is utilise vampire seduction and feed on your love.

Vampire Lord or Vampire Hunter?

Vampire Lord or Vampire Hunter in Dawnguard?

Vampire Lord

Choosing to side with the vampires means you have early access to the Vampire Lord course. This form is like to the Werewolf form, but with different powers and the ability to revert back to human being form at will. Vampirism itself is such a big topic that we actually put together a whole page on it, one y'all can find out at our Skyrim vampire choice page here.

Yous'll also have early admission to Castle Volkihar, which is full of goodies, shops, and other accommodations from the become-go. Death Hounds can be hired as canis familiaris followers, and yous'll gain admission to spells and vampire-bolstering jewelry that you wouldn't as a member of Dawnguard.

Vampire Hunter

Choosing to side with the Dawnguard gives you total access to Fort Dawnguard (which has all the normal amenities of a home base), plus weapons, armor, and spells that are constructive against vampires, and the power to hire Armored Trolls for 500g. These helpers don't count as primary followers, and so you keep your principal follower with also. Equally a Dawnguard fellow member, you'll also accept access to a few new potential human followers and can hire new croaking (canis familiaris) followers, which have the backdrop of a normal domestic dog follower.

Overall, the concrete rewards (weapons, etc) are improve if you choose Dawnguard. All the same, you lot cannot regularly employ the powerful Vampire Lord form until after y'all've completed the master questline, or else the Dawnguard members will not have you lot.

Notation that playing as a Dawnguard member does not hateful you tin can never become a Vampire Lord. After the main questline, and after you've tired of Fort Dawnguard, just inquire Serana to plough you.

Principal Quest Walkthrough

Skyrim Dawnguard Main Quest Walkthrough

Choosing to either become a vampire or chase them volition grant you a couple of differing quests, only the vast bulk of the main questline is the same no matter which side you lot choose, including the beginning, the stop, and your new vampire companion, Serana. Every bit such, we're showing you the path of one who chooses to get a vampire, with short asides in italics for when the quests or choices differ for Dawnguard members.

Besides notation that there are multiple points during the master questline where you can go a Vampire Lord, including any fourth dimension after y'all've completed it (just speak to Serana). If you were previously a werewolf but chose to catechumen to vampire, you lot can switch back by speaking to your follower (the one you had prior to Serana).

Dawnguard

In one case inside Fort Dawnguard, speak to Isran. Agree to assistance him hunt vampires (again, don't worry, this doesn't cement your allegiance). He'll give you a crossbow and the next quest volition automatically begin. Don't miss that Isran tin can railroad train in heavy armor.

Awakening

It'southward fourth dimension to visit Dimhollow Crypt, a dungeon just south of Dawnstar. Information technology volition appear on your map, just since it is 'undiscovered,' you'll have to fast travel to the nearest location and leg it the rest of the way. Since information technology is halfway up a mount, nosotros recommend fast traveling to a location such as the Lord Stone and heading n, since it's easier to tactically fall downwards a mountain that climb upward 1.

In the first large room of the crypt, articulate out the vampires then ascend the short tower and look for a chain on the wall. This unlocks the gate and allows you to proceed. Work your fashion through the catacomb until you achieve the circular platform. Press the button at its heart to brainstorm a puzzle.

Just push each Brazier until they are touched by the path of imperial flame, which volition extend the flame. There's no real thinking involved. Once all the Braziers are lit, activate the monolith that appears and speak to the woman inside to complete the quest.

Bloodline

Take Serana and exit the crypt. Don't forget to end by the word wall in the behemothic stadium-like room on your way out. The boat leading to Serana's dwelling is in the northwestern near corner of the map. Fast travel to the nearest location and walk the rest of the mode.

Once in Castle Volkihar, Harkon will offering you lot a option: his claret, which will plow y'all into a vampire, or exile, which will drive you lot to join the Dawnguard.

If y'all choose not to become a vampire hither and adopt loyalty to the Dawnguard, you will be allowed to leave, though you tin can no longer render safely to Castle Volkihar.

Harkon will prove you the ropes of being a Vampire Lord. Follow his instructions to begin your get-go quest as a vampire.


The Bloodstone Chalice (Vampire Just)

The commencement job is to speak to Garen Marethi. If you're wondering how to change dorsum into human form, select revert form in the powers menu or you can put it into your favorites carte du jour, so use that power.

Your next major task is to take a beaker to Redwater Leap. This area is northwest of Riften, and marked on your map when the quest is active.

Once inside Redwater Den, you'll discover a locked door (expert) at the back. Choice it yourself or pickpocket the key from the dealer behind the counter. Just know that once you unlock this door, everyone around yous will get hostile. This is perfect time to turn into a Vampire Lord and clear this place out.

You lot'll eventually reach what appears to be a dead finish, but if you lot look, at that place'due south a chain right next to a stone wall that will open up a secret passage.

You'll then enter a new expanse where y'all can hear to Vampire'south chatting about skooma. To open the gate to your left, y'all'll have to circle all the style effectually via the room below, where the enemies are hanging out. When you face them, beware of the big trapdoor in the flooring. Falling through means almost certain decease by spike pit.

Piece of work your way upwards the screw planks and continue along the path until you accomplish the chain, then proceed through the gate that was previously close.

Eventually you'll come upon an enemy named Venarus Vulpin, who's corpse you'll need to boodle for the Redwater Wellspring Key. Apply information technology to proceed through the master-locked iron door (or only pick information technology if yous want the exp) and to the spring.

Fill the chalice at the Bloodspring merely be prepared to get ambushed by two familiar faces. Again, switch to Vampire Lord to gain the upper mitt. Be warned, nonetheless, that Stalk is a powerful mage and can still terminate things for you quite chop-chop with his magic. Once the attackers are dead, fill the chalice with their blood equally well then head back to Castle Volkihar to end the quest.


A New Order (Dawnguard only)

If yous refuse Harkon and stay loyal to the Dawnguard, this is your next quest. Yous'll have to defend the fort from a vampire assault, then become out and recruit two NPCs for Isran. Once this quest is complete, you will motion on to "Prophet" no matter your allegiance.


Prophet

Speak to Harkon and listen to his speech to begin this quest. Serana will apace track yous down and begin speaking to you. She offers her services as a follower but doesn't like to be the third wheel, so you'll have to enquire your current follower to scram if you want Serana's help. She is quite powerful and you lot can always reunite with your other companion later, then we recommend bringing her along.

There are a lot of optional objectives in this quest which bespeak you toward the Moth Priest, but you can cut through them all if yous wish past simply heading to Dragon's Bridge, establish southwest of Confinement. You can speak to the kid there or look for an overturned cart just to the south. Cheque the body of the dead vampire for a note and read it to discover your next objective.

Forebears' Hideout is just southeast of Dragon Bridge. Make your mode through the dungeon and follow the self-explanatory objectives. When the Moth Priest attacks, defeat him, so use your Vampire Seduction ability (under the 'powers' bill of fare) and so feed on him to brand him your thrall. Later on that, speak to him and command him to go to Castle Volkihar.

Return to the castle yourself and command the priest to decipher the Elder Scroll. After he does so, speak to Harkon and your next two quests will start upwardly (Seeking Disclosure and Chasing Echoes).

Chasing Echoes

Speak to Serana to get things started. When she asks where her female parent might exist, being wrong in your initial selection has no real outcome besides some conversational detours.

Head outside and around to the alternate archway on the left side of the castle. From here, the quest is straightforward until you reach the courtyard. You'll have to find all of the missing crests and place them in their appropriate spots on the sundial. The three missing pieces are in the immediate vicinity of the courtyard and are easy to spot (they glimmer).

Adding the pieces opens upward a secret path leading underneath the courtyard. (If you lot're curious nearly the towers surrounding the courtyard, they are fairly small rooms containing some skeleton enemies and some valuable jewels, ingots, and jewelry.)

Continue on until eventually you find yourself in a room full of gargoyles. One time you've defeated them, Serana will mention something about a surreptitious passage. Go over to the fireplace and turn the unlit candlestick on the left.

In one case inside Valerica's Report, talk to Serana. You'll and so have to detect her female parent's periodical. The small red volume is on the pinnacle shelf of a bookshelf in the southern corner of the room. Show it to Serana, and you'll brainstorm a quest to assemble some materials. The materials are outlined in your quest notes and are all in the room with yous.

Once you've put the materials in the vessel, the portal to the Soul Cairn will open.

If you are a Dawnguard member, you'll have to make a choice before entering the Soul Cenotaph. Equally Serana will explain, the area is hungry for life. A normal human being cannot survive inside. If you permit Serana to turn y'all into a Vampire Lord, you tin can enter without being harmed. Just make sure to complete the "Ascent at Dawn" quest (the standard quest to cure vampirism, started past speaking to Falion in Morthal) before returning to Fort Dawnguard.

The non-vampiric alternative is to allow Serana to perform a partial soul trap ritual on you lot. This will weaken you lot inside the Soul Cenotaph, merely yous will remain man and live.

Beyond Death

Enter the Soul Cairn and accomplish the waypoint with Serana in tow and she'll begin talking with her mother. Your new goal is to kill the three Boneyard Keepers as a ways to lower the barrier and gain admission to Valerica. All three Keepers are marked on your map, and then but follow the arrows.

Once you've defeated the keepers, return to Valerica, speak to her, so follow her into the boneyard. Here is where you'll accept to take on Durnehviir the dragon. It's not a especially difficult fight, only the bonemen that spawn can complicate things. Valerica and Serana will handle most of the bonemen, simply because of the sheer number that spawn, you lot'll still have a handful on your tail as you endeavor and deal with Durnehviir.

Subsequently the battle, catch the curl and speak to Valerica. Information technology is now time to leave this identify, simply if yous desire to accept on some of the side quests before you do (though you can always render to the Soul Cairn), motion onto the side quest department.

As yous get out the boneyard, Durnehviir will teach you the "Curse, Summon Durnehviir" shout, which summons Durnehviir into battle to aid y'all.


The Dragon Elder Roll

The 2d scroll you need is the Dragon Elder Whorl. If you have already completed the quest "Discerning the Transmundane" from the vanilla Skyrim quest banking company, you will already have the Elder Ringlet in your possession. If you happened to sell information technology to Urag gro-Shub, go to the Higher and buy it back.

To begin "Discerning the Transmundane," seek out Septimus Signus in his outpost north of the Higher of Winterhold (pictured above). The quest is lengthy, but at the finish, the scroll will be yours.


Seeking Disclosure

Now that you lot have both scrolls, you tin can complete this quest. Return to Volkihar and speak to Dexion. He'll requite yous your next quest.


Unseen Visions

You'll have to travel all the way to Ancestor Glade, which is southeast of Falkreath. Once inside, grab the knife, and then gather bawl from one of the surrounding trees. Once you accept it, run around the area looking for moth swarms. In one case you've gathered seven, stand in the light, select the Claret Elderberry Scroll, and read it.


Touching the Sky

Your adjacent destination is Darkfall Cavern, just south of Mor Khazgur. Movement through it until you lot find Gelebor, who volition give you a complicated task before helping y'all get Auriel'southward Bow. Continue forrad through the portal into the Darkfall Passage.

You lot'll have to move through the passage until you hitting a wayshrine. Draw h2o from the basin and laissez passer through the portal behind it to go far in the Forgotten Vale. Here is where you'll find three more basins (marked on your map) to draw water from.

The final bowl is in the Glacial Scissure. To accomplish this surface area, head towards the marker on your map. (You'll notice that information technology indicates the last bowl is in an surface area across the Forgotten Vale.) Work your way upriver to reach it.

Pass through the Glacial Crack and you'll emerge onto the Forgotten Gale - this time closer to the last wayshrine. Make your way through the Falmer village. Once you've reached the final wayshrine and filled your basin, turn effectually and enter the giant temple in the distance.

Pour your water into the basin near the main archway to gain access to the temple. In one case inside, you lot'll come beyond several doors that require yous to place your ewer on a nearby altar to open the path. Once yous do and so, pick up the ewer (so that you can employ it once again) and make fashion through the doorway earlier it closes. There is ever another altar on the other side, so don't worry virtually condign trapped.

Continue until you reach Vyrthur. After speaking with him, all of the frozen beings in the room will reanimate and attack you. Defeat all enemies, then follow Serana up to the balustrade. Here you'll have to face and defeat Vyrthur. Finally, you will exist immune to take Auriel'southward Bow and complete this quest.


Kindred Judgement

Speak to Serana. Instead of taking the portal back to Darkfall Cave, merely fast travel out of the area (you are exterior at this betoken) and to Castle Volkihar. Once inside, enter the cathedral and speak to Harkon. You tin look for the lengthy dialog, or just assail - either mode, a battle will ensue.

Harkon is a difficult target because he will slowly regenerate his wellness throughout battle and uses his bat class to teleport around the room. If you have some means of stunning him (such as loftier-level dualcasting), past all means employ information technology.

He'll as well summon skeletons and gargoyles to fight alongside him. Y'all may desire to avoid spending time dealing with these and instead chase Harkon effectually the room. The longer you lot are distracted, the more he volition heal.

Once he takes a certain corporeality of damage, he will return to the center of the room and surround himself in a red healing aureola. At this bespeak, whip out the Auriel Bow and fire it as quickly as you can and so equally to stop his regeneration.

Notable loot from Harkon's corpse includes Vampire Royal Armor, which is cracking for mages as it not only offers the 'magicka regenerates 125% faster' perk, simply it provides defence force, different robes. You'll too get Harkon'southward katana, which, while fairly weak, absorbs 15 points of health, magicka, and stamina if wielded by a vampire. Serana can likewise get a permanent follower at this indicate if you wish. She hangs out at the castle otherwise.

If y'all are a Vampire Lord and take some elven arrows, you lot tin can now ask Serana to coat them with her blood. If yous utilise Auriel'southward Bow to shoot these arrows at the sun, you can turn it red, nullifying the negative effects it has on y'all as a vampire (for the remainder of that twenty-four hours only).

Lost to the Ages Quest

Dawnguard Lost to the Ages Quest

Katrina has dedicated her life to finding the Aetherium Forge. Unfortunately, she died in an earthquake while in the Dwemer clandestine before she could consummate her quest. At present the job falls to you, Dovahkiin. Can y'all detect all the Aetherium shards and survive the perilous Dwemer ruins filled with traps and ancient metallic guardians? Well, if you demand any help we've made a guide to go you through this massive side quest.

Upon completion, this side quest grants yous the Lost to the Ages trophy or achievement and a very spiffy item. Skip to the end of this petty walkthrough to meet what's upwardly for grabs.

Shard ane

To brainstorm this lengthy quest, y'all can read nigh it in a book called "The Aetherium Wars" (establish in various locations) or simply travel to Arkngthamz. This location is marked on your map automatically one time the Dawnguard DLC is installed. Information technology is southeast of Markarth.

Enter Arkngthamz and make your way through it until the ghost of Katria appears and speaks to you. You can have her accompany you to the pinnacle. Make sure to take hold of her journal from her corpse nearby.

When you attain the Tonal Lock puzzle, strike the locks in the following order: lower left, lower right, upper left, upper right, center. Once inside, grab the Aetherium Shard.

Shard 2

Your side by side destination is Raldbthar, a mountaintop ruin west of Windhelm. Make your way through this trap-laden identify.

When you get to a raised bridge, look for a push to the northward (pictured above).

When you lot go to the set of 4 buttons, printing the second from the right to lower the bars to the left.

When you reach the room with the seized gears, inspect each of the gears in the room for obstructions. At that place are 4 obstructions that need to be removed (one of which is in the gear underwater). Once y'all remove them, printing the button to lower a bridge. Defeat the Centurion and proceed through the door behind the spot from which he attacked from.

Continue on and catch the second shard. Use the lift in the room nearby to exit the ruins speedily.

Shard 3

Travel to Mzulft, a ruin southeast of Windhelm. The third shard is not in the ruin itself, but in the Dwarven Storeroom nearby. Inside the storeroom, unlock the gate and claim the shard.

Shard 4

Your adjacent destination is Deep Folk Crossing, which is northeast of Markarth and southwest of Mor Khazgur.

Finding the forge

Travel to the Ruins of Bthalft, which are straight s of Ivarstead and far northwest of Riften. Once there, speak to Katria, who will be waiting for you. Put the shards into the Dwemer Mechanism, then in one case the crest is assembled, accept it out and stand clear. The platform will ascension, creating a new entranceway. Employ information technology to descend into the forge.

Y'all'll eventually reach the locked door pictured above. Shoot both resonators to open the path. When you lot reach the bodily forge, close off the steam by closing the nearby valves. Once you do, a bunch of dwarven machines will attack.

Later you defeat all of the normal machines, the Forgemaster dominate volition appear. After having been swarmed by and so many enemies at once, defeating this one monstrous foe should be an easy chore for y'all. Merely be aware that the Forgemaster resists fire attacks.

Using the forge

Yous are able to arts and crafts but 1 of iii items in the Aetherium Forge. Likewise the Crest, which you lot already have, all required materials tin can be institute in a breast to the correct. A quest marking shows you where. Possible creations are as follows:

Higher up: Enemies struck by shield become ethereal for 15 seconds (invincible but unable to set on)

Above: Summon a Dwarven Spider or Sphere for 60 seconds

Crafting an item will finish the quest and earn yous the Lost to the Ages trophy or accomplishment.

Impatience of a Saint Quest

Dawnguard Impatience of a Saint Quest

Peradventure the most hard quest of the entire DLC, Impatience of a Saint requires you track downwardly 10 pages of Jiubs memoirs, which are scattered all across the massive Soul Cairn (an expanse you lot gain admission to at the end of the "Chasing Echoes" main quest).

The Soul Cenotaph is a big place, so in order to assist you apply our guide, you'll need to empathise the layout of the area. You enter the Soul Cairn from its southwest corner. There is a fairly straight main path that leads all the mode through the area and to the Boneyard (a massive structure) in the northeast end atop a colina, where Valerica stays. A lilliputian less than halfway forth that path, you'll laissez passer through a gap in a large wall that runs in a southeastern direction and divides the entire Soul Cairn into 2 sections.

Your rewards for this quest are two items (unfortunately no bays or achievement): Saint Jiub'due south Opus, which is just all 10 pages mashed together into a relatively worthless book, and the Locket of Saint Jib, which increases both your carrying capacity and stamina by fifty. Both are pictured below:


Where is Jiub?

Jiub is far beyond the wall that divides the Soul Cairn. If you were to start from the steps leading into the Boneyard, head s-southeast. He'south among some dead trees just e of the large structure with the windowed walls and ane of the hovering, soul-draining crystals. If you've plant the Reaper's Lair, he's northwest of that.

An alternative mode to find him is to start at the gap in the wall and continue along the chief path until y'all reach the short, raised platform that serves as a hub to 4 different path branches. From this hub, head directly due east, not following any path. You'll eventually (and literally) run into the construction mentioned in the above paragraph. Simply become around it and continue directly east - Jiub is not far from that structure.


Page 1

From the south side of the wall, head for the gap. Instead of passing through it, follow forth the wall to the southeast until you reach a brusque staircase leading to an apse with a soul. The folio is right next to him.


Page 8

Equally you lot move towards the wall from the archway to the Soul Cairn, you lot should spot a small edifice with stairs leading up to its barred entrance, which is locked past the two blue orbs on either side of it. Boom the orbs with magic or arrows to open the bars and find a page inside.


Page 6

From page 8, movement further along the main path leading to the wall from the southward side and you'll observe a minor but open construction on the right with four back up columns. Inside there's a chest; the page is on the floor next to it.


Page 10

Just after passing through the gap in the wall, wait for a merchant soul standing next to a cart, which is in front of a big structure. Bank check on top of the butt next to his cart for a page.


Folio 2

Descend the Boneyard Entrance's stairs and make an firsthand right. Enter the building yous encounter to find a discussion wall (Durnehviir hangs out hither after you've fabricated friends with him). The folio is on the ground near the chest side by side to the word wall.


Folio four

Descend the Boneyard Entrance'due south stairs and turn left. Follow the wall until you reach another part of the structure with stairs leading upward. Climb these stairs and you'll notice a handful of souls lingering around. Wait for some other brusk staircase leading up. At the tiptop, you'll find a brusque corridor with a breast at the end. The page is on the ground about the chest.


Page vii

Head southward-southeast from the four Soul Cenotaph teleporters marked on the map (which are far east of the Boneyard). You should spot a raised platform planted in the middle of the ground. Climb the steps and check the flooring under the altar, which holds the "Conjure Mistman" spell tome.


Folio 5

From where yous find Jiub, caput direct south. Wait for a large soul well with a wish circling around it. The annotation is at the base of this well next to some other goodies.


Page 9

Descend the Boneyard Archway's stairs and start heading w. As y'all go, you'll notice a building with soul-absorbing crystal in a higher place it. Continue past that edifice to an even larger building - also with a crystal in a higher place it. This building is really a huge maze. Work your way through it until you find the teleporter that leads to the roof. Upwardly here you'll discover the page side by side to the chest that lies direct nether the floating crystal.


Page 3

From the entrance to the Soul Cenotaph, go upwards to the gap in the large wall. Stay on the south side of the wall and follow it west until yous tin laissez passer through a small entranceway into an enclosed area with a building featuring a floating crystal in a higher place it. The page is on the ground near the chest establish directly under that crystal.

Other Notable Side Quests

Other Notable Side Quests

Although in that location are other side quests and plenty of radiant miscellaneous quests (a handful for both the Dawnguard and Vampires, found in their corresponding lairs), we're outlining the ones that offering the most tangible and valuable rewards - or are merely manifestly interesting.


Find Arvak's Caput and proceeds a spectral steed

You main run into Avark's possessor (he'due south a soul) on the principal path leading through the Soul Cairn. He'll give you the quest to find Avark's head. You don't need to have the quest first to find the head, however.

Avark's head is on an altar only southwest of the massive floating tower atop which you find the archer Boneyard Keeper during the main questline. Once you have the skull, you can select the misc quest and look at where yous need to keep the map. Return the skull to this location, and Avark will become yours. You tin can summon him at whatsoever time using the conjuration spell you at present have.


Fight the Reaper

The Reaper is a (sort of) subconscious dominate that resides in the "Reaper's Lair" in southeastern corner of the north half of the Soul Cenotaph. Y'all'll demand to collect 3 Reaper Shards and place them in the receptacle in the middle of the lair for the boss to announced. Reaper Shards can be establish in the chests direct underneath the soul-sapping crystals all around the Soul Cairn.

Be warned that at the time of publication, this quest can exist glitched. Even if y'all take the required number of shards, the game may not register this if y'all do non place them in the receptacle all at in one case.

Defeating the Reaper gets you 3 empty Black Soul Gems, one Daedra Heart, and ane dual-handed Iron weapon (non enchanted). Not exactly enticing, peculiarly considering the legwork that goes into finding the Reaper Shards.


Morven Stroud's Shop

Just beyond the wall at the centre of the Soul Cenotaph, to right, you'll observe Morven. For 25 Soul Husks (which can be found all around the Soul Cairn), y'all tin can get your choice of a sword, a battleaxe, light armor, heavy armor, or a spell tome. None are specially special. They are random and match your electric current level in terms of value and enchantments. If you find enough husks you can completely buy him out; just know that he only has 1 of each item.


Larn the Drain Vitality Shout

Though you may already know a shout by this name, the ane in the Dawnguard DLC is a separate shout and has a unlike outcome. Yous'll have to find each word the onetime-fashioned manner.

Stamina: You'll find this shout in the stadium-like room of Dimhollow Cavern. Nab it while you are escorting Serana out during the "Bloodline" quest.

Magicka: While traversing the Forgotten Vale (part of the principal questline of Dawnguard), you'll demand to search out a duo of dragons that appear from below a large frozen lake. The word wall sticks out like a sore thumb; the claiming is taking on these two named dragons simultaneously.

Health: This give-and-take wall tin be institute at Arcwind Betoken (pictured), far due west of Riften. To attain it, look for a path just due east of the dragon's lair Autonmnwatch Tower leading upward the mountain. Although Arcwind Bespeak was accessible earlier the Dawnguard DLC, there was no word wall present.


Learn the Summon Durnehviir shout

After defeating Durnehviir at the Boneyard in the Soul Cairn as role of the main questline, the dragon will exist waiting for you lot at the exit. He'll teach you lot this shout, which tin can be used to summon him. He asks you to head back to Tamriel and use this shout to summon him.

The kickoff iii times you summon him, he'll teach yous one word of a new shout. After he teaches yous that shout, he'll contribute to battle whenever you summon him.


Larn the Soul Tear shout

Once yous have the ability to summon Durnehviir, exercise so in Tamriel iii times and he'll teach you this shout. Using the shout raises the expressionless and fills a soul precious stone.


Skyrim cheats | Best Skyrim mods | How to install Skyrim mods | Best Skyrim companions | Skyrim armor | Skyrim perks | Skyrim enchanting guide | Skyrim alchemy guide | Skyrim subconscious chest locations | Skyrim hidden quest locations | Skyrim Black Books guide | Skyrim Daedric Quest guide

williamsoberthe.blogspot.com

Source: https://www.gamesradar.com/dawnguard-walkthrough/5/

Post a Comment for "Vampire Lord Again Speak to Serana"